Wireframe model of a competition chassis with suspension and wheels, projected above a bench in a dark laboratory.

We make other people's cars go faster.

Engineering for those who race and those who build.

Vehicle dynamicsSimulation and trackTeams and process

  • OEM support
  • Racing
  • One-off cars
Silver hypercar standing in a black studio under a large suspended light panel. One-off

An existing base. A single example.

1 of 1

01 / 08

Before the car, there is the model.

Kinematics, masses, stiffnesses. How it will behave is known on screen, before anyone gets in.

Wireframe model of a competition chassis seen from the rear, with suspension and wheels, above a bench in a dark laboratory.

02 / 08

Suspension is not a matter of taste.

Geometry, angles, travel. They get measured, simulated, verified. Then a decision gets made.

Close detail of the wireframe model: wishbones, upright and brake disc seen through the structure.

03 / 08

Racing method, inside a production programme.

Prototypes already running, vehicle dynamics targets to hit, and a launch date that does not move.

Camouflaged sports car prototype on a lift in a development workshop, lit by a suspended light panel.

04 / 08

The rig and the track have to say the same thing.

Correlation between model, rig and the real car. Without it, every data point is a well formatted opinion.

Abstract pattern of light interference in the dark, like a field of data in motion.

05 / 08

Then you go out.

The moment theory stops being theory and starts costing tyres.

A point of light opening into a flash, just before the car leaves the pit lane.

06 / 08

In the pit lane, time is measured in tenths.

Set-up, tyre management, strategy, race engineering. The weekend is won before the weekend.

Competition prototype seen from behind as it runs down the pit lane at night, tail lights on the wet surface.

07 / 08

A team is a structure, not a group of talented people.

Roles, procedures, decision chain. When it is needed we review those too, not only the car.

The car returns to the garage between mechanics in team kit, under the neon lights of the pit lane.

08 / 08

And sometimes the car does not exist yet.

An existing base, a unique project, a single example. From feasibility to validation on track.

Silver hypercar standing in the middle of a black studio, lit by a single large suspended light panel.

Three lines

Three ways of working, one method.

The client changes and the scale changes. What does not change is how the answer is reached: measure, simulate, verify on track. In that order.

Camouflaged prototype on a lift in a development workshop, with an engineer at the data stations. 01 / OEM

For makers already on test.

Car makers with a live development programme: prototypes running, vehicle dynamics targets to hit, and an in-house department that needs support rather than replacement.

  • Test programme design and session management
  • Dynamics targets translated into verifiable numbers
  • Correlation between simulation, rig and the real car
  • Instrumented benchmarking against reference cars
  • Training for the in-house test group

For: car makers, vehicle development departments, prototype programmes

Competition prototype in the pit lane at night, seen from behind with tail lights on. 02 / RACING

From one suspension to the whole team.

Teams that race and need one piece, or all of it. We come in where it is needed: a single system to review, race engineering for a season, or technical responsibility for the programme.

  • Suspension, springs, dampers and kinematics reviews
  • Aero balance and the real tyre working window
  • Race engineering, single event or full season
  • Rebuilding roles, procedures and the decision chain
  • Full car development, with technical responsibility

For: customer and works teams, tuners, chassis builders

Silver hypercar in three-quarter view in a black studio, under a large light panel. 03 / ONE-OFF

An existing base. One car only.

You start from a car that exists and build the single example around an idea. This is not a body kit: it is a project, with calculations, testing and documentation.

  • Technical and commercial feasibility before any drawing
  • Choosing the base and checking what it really carries
  • Chassis, body and dynamics engineering
  • Build supervision at the chosen suppliers
  • Set-up and validation on track

For: collectors, small-series makers, brands after a single piece

In short

3 lines of work: OEM, racing, one-off cars
2 car makers on live programmes — number to be confirmed
1 technical contact for the whole programme, start to handover
48h for a first technical read of existing data — to be confirmed

Capability

Six disciplines, one car.

On a car there is no such thing as an isolated problem. Change a spring and the aero balance moves; change the aero and tyre temperatures move. Either you look at all of it, or you chase it.

01

Vehicle dynamics

Balance, transient response, stability under braking and through the corner. This is the goal: everything else is a tool for getting there.

Analysis and targets

02

Suspension and kinematics

Geometry, travel, springs, bars, dampers. The most common reason people call us, and almost never the whole problem on its own.

Design and tuning

03

Aerodynamics and balance

Downforce, efficiency, ride height sensitivity. What matters is where the centre of pressure sits while the car moves, not the tunnel headline.

Development

04

Simulation and correlation

Multibody models, driver-in-the-loop, rig work. A model that has never been correlated against the track is not a model: it is an illustration.

Model and track

05

Powertrain and driveline

Delivery, mapping, differential, ratios. Including electric cars, where available torque is a traction problem before it is a power one.

Integration

06

Data and race engineering

Acquisition, the channels that actually matter, session procedure. A run plan that holds up, and someone holding it.

Operations

The model

Where we look before touching anything.

The same car, read from four points of view that have to agree.

Wireframe model of a competition chassis with suspension, uprights and wheels, suspended above a bench in a dark laboratory.
  • Kinematics Suspension geometry, travel, camber and toe through movement.
  • Mass and stiffness Distribution, inertias, torsional stiffness of the structure.
  • Brakes and tyre Balance, temperatures, the real working window of the tyre.
  • Aerodynamics Downforce, balance, sensitivity to ride height and roll.

Method

Four stages, always the same.

It holds for a three-week audit and for a three-year programme. The length changes, the order does not.

01

Listen and measure

Before proposing anything we look: existing data, set-up history, and a track session if the material is not enough.

1–2 weeks
02

Diagnose

What actually limits the car, ranked by weight. With numbers next to it, not driver impressions alone.

2–3 weeks
03

Intervene

Changes, simulation, testing. One target at a time and verifiable: if it is not measured, it did not happen.

varies
04

Hand over

Documentation, procedures, training. What stays with the team once we are gone.

at programme end

Where we work

Categories and fields.

  • GT3
  • GT4
  • TCR
  • Prototypes
  • Endurance
  • Single-seater
  • Rally
  • Hillclimb
  • Time attack
  • EV performance
  • OEM development
  • Track day

Fields where the engineering group has direct experience. List and priority to be confirmed with the technical director before publication.

Contact

Tell us what is wrong.

No technical brief needed. Car, category, target and timing are enough for us to tell whether we can be useful — and to say so straight away if we cannot.

Email
info@racingsyn.com (to be confirmed)
Where we are
Modena, Italy (location to be confirmed)
Working languages
English, Italian
Confidentiality
NDA before any data. That includes the first call.
What is this about

An engineer replies, not a salesperson.

Request received.

We normally reply within two working days. If there is a deadline close by, say so in the message: it changes the order we work in.